CATTO
[BRIEF GAME DESCRIPTION]
Drag, aim, release the CATTO! A cat is just chilling in a breezy grassy green plain when suddenly various things start appearing of out nowhere! Try to stay alive as long as you can~
P.S. No cats will be harmed in the playing of this game
[GAME JAM PROJECT INFO]
Project created for the game jam Mini Jam 127: Cats².
Game jam link: https://itch.io/jam/mini-jam-127-cats
Cat x Cat-like gameplay = Cats² * -(like gameplay) = Cats²
This game jam's limitation is its color palette, CATTO uses these color to differentiate each floating item's effect and efficacy. Try taking different items to see what each of them do!
Assets used:
- Cute cat sprite: https://bowpixel.itch.io/one-cat
- Grassy plain background image: https://theflavare.itch.io/mondstadt-theme-background-pixel-art
- Cute and funny Piano BGM: https://dova-s.jp/bgm/play4520.html
- Heart bar image: https://sarturxz.itch.io/ui-pixel-art-by-sarturxz-art-studio
- Pixelated fonts: https://emhuo.itch.io/nico-pixel-fonts-pack
- All the SFX: https://freesound.org
[DEV MESSAGE]
CATTO is my first ever game jam project, it ain't much but it's fun work. As of writing this there's a few good hours left before the game jam's submission deadline. I really wanted to put a few more polish here and there such as VFX particles when grabbing an item or when the cat moves, or animating the cat even more, but my eyes and head are really heavy right now. There were some stumbles here and there when I uploaded the project on this itch.io page, such as the game not working, then the UI didn't work, and even more things not working. That's game shipping for ya! Redesigning the game during coding over and over, as my plans weren't concrete enough and being too big of a scope was pretty painful, at least next time I know how to plan for a 3-day game jam.
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